GAME RULES & CUSTOMIZATION

Make the match play your way.

Rules are saved per Game ID and locked once a match starts, so the field plays under one consistent configuration from countdown to results.

01

Match structure

Define the basic shape and pacing of the game.

ModeTeam Deathmatch or Free For All
Teams2–5 teams in team modes
Game time1–180 minutes
Pre-start countdown0–60 seconds
Start on ReadyAutomatically start once everyone satisfies the lobby rules
Respawn1–120 seconds
02

Combat rules

Control how players deal damage and choose roles.

Friendly fireOn or off
ClassesEnable role selection or force one default weapon class
Default classRifleman, Sniper, Medic, or Infantry
Starting ammoFull or empty
Drop ammo on reloadOn or off
Medic behaviorFriendly Medic shots heal teammates instead of damaging them
03

Gold & equipment

Tune the reward loop and field economy.

Gold per kill0–10,000
Ammo cost0–10,000 gold
Shield cost0–10,000 gold
Shield purchaseAdd 1–1,000 shield per purchase
Maximum shield0–5,000
Persistent goldPlayer gold is stored with the player record for the Game ID
04

Map & kill streaks

Decide how much battlefield intelligence players can earn.

Teammate mapEnable or disable GPS teammate positions in team modes
UAVEnable or disable the kill-streak reward
UAV kills required1–25 enemy kills in one life
UAV duration5–300 seconds
ActivationAutomatic at the streak threshold or manual when ready
FFA behaviorUAV belongs to the player who earned it instead of a team
EXAMPLE LOADOUT

A fast 20-minute team game.

Here’s one way an organizer could shape a match without changing any code.

MODETeam Deathmatch
TEAMS2
TIME20 min
RESPAWN10 sec
FRIENDLY FIREOff
CLASSESEnabled
KILL GOLD10
UAV3 kills / 30 sec
Rules lock when the match starts.

The active match takes a snapshot of its settings. That same configuration is saved into game history with the results, so you can see how that match was actually played.

See game history →
BUILD YOUR RULESET

Every Game ID gets its own configuration.

Set it once for the lobby, then start the match when your players are ready.