Balanced and dependable.
Strong per-shot damage, solid range, fast reloads, and efficient ammunition make Rifleman the all-purpose combat class.
Mountain Warfare brings players, organizers, live operations, spectator tools, QR invites, and permanent match history into one hosted platform.
The player flow stays on the same mobile-first interface from the moment someone enters a Game ID through the live match HUD.
Players choose a role before deploying. Each class has its own damage, ammunition, reload speed, and battlefield purpose.
By default, three enemy kills in one life trigger a 30-second UAV. Your team sees enemy positions on the teammate map. The streak resets when you die.
Strong per-shot damage, solid range, fast reloads, and efficient ammunition make Rifleman the all-purpose combat class.
Maximum damage and the longest IR range, balanced by a one-round magazine, limited reserves, and deliberate reloads.
Shoot teammates to heal them for 10 HP at a time. Lower combat damage is traded for team sustain and flexible support fire.
Full-auto fire, a huge magazine, and deep reserves make Infantry ideal for suppression, balanced by low damage and the longest reload.
Enemy kills build the streak. Hit the configured threshold and UAV reveals hostile positions on the map for the configured duration. In team games, the reward is shared with the killer’s team; in Free For All, only the player who earned it receives the reveal.
Each approved Game ID gets its own administrator view. Configure the match, watch live players, force a start, end the game, reset the lobby, edit player records, and keep tabs on server health.
Organizers and spectators can follow players live without touching the game client. The dashboard combines GPS positions, team rosters, player health, ammo, match clock, and lifetime statistics.
Completed and interrupted matches are stored per Game ID. Review when a game started, how long it lasted, who played, who won, player kills and deaths, accuracy, teams, classes, and the configuration used for that match.
Every approved Game ID has its own lobby, settings, players, stats, admin state, and spectator view.
Each account gets a QR code that opens the player client with the correct Game ID already filled in.
Customers register, request a unique Game ID, and gain access to their dashboards after approval.
Player names and lifetime statistics stay inside the Game ID they belong to.
Control teams, classes, game time, respawn behavior, friendly fire, ammo, shields, gold rewards, and more.
See active games, total games played, customer accounts, match history, and impersonate a tenant for support.
Create an account, choose a unique Game ID, and once approved your Admin, Spectator, QR invite, and Game History dashboards are ready.
Choose the Game ID your players will use. It becomes active after approval.